Samsara

A VR interactive artwork I made in 2017. I created an abstract immersive environment where I let the interaction between players and the cells complete their life circle and storyline. The retro aesthetic is based on the shaders framework I developed. Also the procedural mesh and deformation in several stages also implies an open ended plot. Permanently collected in Museum of China Academy of Art

https://www.youtube.com/watch?v=PqqPnJ1Np0c

Made with C#, HLSL in Unity, HTC Vive

Phase I of organized new born cubic cells

Phase I of organized new born cubic cells

Phase II where cells start to fermenting

Phase II where cells start to fermenting

Phase III with chaotic mutations

Phase III with chaotic mutations

Phase IV where chaos leads to an ending also a start

Phase IV where chaos leads to an ending also a start

Phase triggers

Phase triggers