A VR interactive artwork I made in 2017. I created an abstract immersive environment where I let the interaction between players and the cells complete their life circle and storyline. The retro aesthetic is based on the shaders framework I developed. Also the procedural mesh and deformation in several stages also implies an open ended plot. Permanently collected in Museum of China Academy of Art
https://www.youtube.com/watch?v=PqqPnJ1Np0c
Made with C#, HLSL in Unity, HTC Vive