Wandering at the Exit of Deity - VR Film

Title: Wandering at the Exit of Deity
Medium: Digital VR Interactive Film
Dimension: ~5 minutes
Wandering at the Exit of Deity is a VR interactive film of a fiction world, environment simulated in real-time with customized compute shader effects. Stylished characters in mix of hyper-realistic and 2D. Explored non-linear story-telling and player interactivity. Made with Blender, Substance, MD, UE5. Presented at SAT Dome Montreal and Printemps numérique MTL Connect.

It was produced during CO/CREATE 2024 residency @WorldCreationStudio.
The world consists of numerous jelly-like living units which are maintained by Deity, by transitting neural harmonizing atoms through dirac sea. In each unit lives 1 transhuman w/ a data nutrition mask. In a unit, the device was glitched, BetaE (the stand-in avatar) starts to see the hyperrealistic form of them from the past, who they chose to save in the time-space cache before they entered the harmonized unit.
Credit: Noah Sherrin sound artist.

Project partial preview. Full version not published yet, upon request.

a 3D spatial physarum simulation realized in Niagara UE5. Algorithm inspired by 2010 paper by Jeff Jones, “Characteristics of pattern formation and evolution in approximations of Physarum transport networks.”

Debug view of physarum, 3 colored cones map to 3 sensors of per physarum agent

Adjustable parameters to change physarum simulation behavior dynamically

Adjustable parameters to change physarum simulation behavior dynamically

Overview: the physarum system. 
Key algorithm part in Update Dir module. Other 2 customized simu stages iterates on 2 RT 3D. Seperate 2 stages to avoid read and write access racing problem, customize thread sizes to optimize compute kernel performance.

Overview: the physarum system.
Key algorithm part in Update Dir module. Other 2 customized simu stages iterates on 2 RT 3D. Seperate 2 stages to avoid read and write access racing problem, customize thread sizes to optimize compute kernel performance.

Right: original trail map read and write texture3D.
Left: diffused physarum trail map.

Update Dir module

Update Dir module

Live demo at a 360-degree spherical projection screen in SAT Dome Montreal

Presentation of the project at Akousma Festival Composite#41 at Ubisoft

Presentation of the project at Akousma Festival Composite#41 at Ubisoft

public vernissage at @WorldCreationStudio Gallery

public vernissage at @WorldCreationStudio Gallery

Demonstration at Printemps numérique MTL Connect

Demonstration at Printemps numérique MTL Connect

Live testing in VR installation