Volumetric Fractal Computing
Process of rendering a simple volumetric fractal.
Left: signed distance field   |   Middle: added normal data   |   
Right: added diffuse lighting calculation

Process of rendering a simple volumetric fractal.
Left: signed distance field | Middle: added normal data |
Right: added diffuse lighting calculation

'Compute Laundry': A sci-fi machinery fully procedurally generated by 2D and 3D Fractals in compute shader

Breakdowns of the process making 'Compute Laundry'

Iridescent shaded 3D Julia fractal with mouse interaction

I started to exploring volumetric fractal in augmented reality experienment.
Blending signed distance field with depth data in real world retrieved from ARkit API.

A customized 3D fractal butterfly driven by mouse position
Github link:

Relevant resources:
https://www.iquilezles.org/www/articles/raymarchingdf/raymarchingdf.htm

Volumetric Fractal Computing is a visual research project that experiments varies forms of ray marching fractals along with difference shading techniques, including a polished work 'Compute Laundry', and an AR exploration. Made in compute shader, C# in Unity.